any food beyond that is useless), but for the most part the benefits of having larger cities outweighs the negatives the flipside is that larger cities need more stability, so usually aiming to have a number of mid-size cities around or maybe slightly above your city cap (if you have enough influence to do that) is a good strategy The flip side is that smaller cities (w/ smaller individual populations) will grow population faster than a larger megacity (due to how pop growth + scaling food costs works), and really large megacities can get capped at +1pop/turn (ie. 5 individual cities will have to build all buildings / infrastructure individually, whereas in one city I only have to do that once to get the same benefits. 5 individual cities will only have 1/5th the production of that bigger city, which means I'll struggle to build anything, esp later in the game.5 cities will probably hit and exceed my city cap early in the game, whereas having 1-2 cities with 3-4 territories attached is pretty doable by, say, turn 60.Each of those territories can exploit tiles and build districts, and there are EQs (ie unique districts) that you can build at most once per territory, so if I have a city with 5 territories attached, I can build 5 of those districts in each territories.Īlternatively, ofc, I could instead have 5 cities and do the same thing, but there's some major disadvantages with that: I'm sure that this has been explained already, but basically, linking territories is how you play tall, ie you have a single city with many territories attached. Wait, so you haven't merged / linked any outposts at all? Not doing that will probably severely slow down your growth, as the +10-20 food / industry bonus you can get per-outpost is critical to growing cities quickly and building stuff early in the game, and there are a lot of districts (culture-specific EQs) that scale with # attached territories / territories.
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